- Base cooldown
- 1 second
Getting this bloodline
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.

9 bloodlines
Use the chieftain ability: Deal 50% of the Gruk's damage within a 180-unit radius around the chieftain. Successive attacks against the same unit deal an additional 50% of the Gruk's damage each time. The Gruk heals for 1% of his max HP for each unit hit by the shockwave.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Launch a poison cloud at a position with a radius of 35. All units inside are poisoned, taking 50% of the Serpent's damage every 1 seconds. Poison stacks indefinitely.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Teleport a selected unit to the rearguard. The unit returns with 30% of its maximum health restored.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Explode, killing the chieftain and dealing damage equal to the total damage taken during the battle within a 220-unit radius.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: The Brun damages himself for his attack damage and heals all allies within a 140-unit radius for the damage dealt.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Taunt all enemies within a 160-unit radius for 5 seconds and reduce damage taken to 30% while active.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Make a selected unit invulnerable. The unit remains invulnerable until the Kril dies. When the Kril dies, the unit dies.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Throw an ice javelin with a length of 280 and a width of 60. It pierces enemies, freezing all units hit for 3 seconds. Frozen enemies take the chieftain's attack damage every second, cannot move, and become impassable obstacles.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
Use the chieftain ability: Bind a selected enemy to the 5 closest enemies. Whenever one bound enemy takes damage, every other bound enemy takes the same damage.
Recruit a Chieftain after Dark Rebirth. The bloodline determines its active ability; its generated name and title are cosmetic.
Martyrdom bonuses apply after sacrificing the Chieftain.
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