- Vendor
- High Shaman
- Currency
- Gold
- Maximum rank
- 1
- After Dark Rebirth
- Resets
Gold cost
| Rank | Cost |
|---|---|
| 1 | 20 Gold |

175 upgrades
Unlocks access to the Portal area, where you can draw new units and totems.
High Shaman · 20 Gold
| Rank | Cost |
|---|---|
| 1 | 20 Gold |
Unlocks a demonic exactor that helps you collect coins.
High Shaman · 100 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Player | Amount of demonic exactors | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 100 Gold |
| 2 | 500 Gold |
| 3 | 2,500 Gold |
Allied units: 1.05× health per rank.
High Shaman · 15 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | 1.05× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 15 Gold |
| 2 | 100 Gold |
| 3 | 800 Gold |
| 4 | 2,400 Gold |
| 5 | 7,200 Gold |
| 6 | 21,600 Gold |
| 7 | 64,800 Gold |
| 8 | 194,400 Gold |
| 9 | 583,200 Gold |
| 10 | 1,749,600 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied Spellcaster units: +15% damage per rank.
High Shaman · 125 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Damage | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 125 Gold |
| 2 | 925 Gold |
| 3 | 2,775 Gold |
| 4 | 8,325 Gold |
| 5 | 24,975 Gold |
| 6 | 74,925 Gold |
| 7 | 224,775 Gold |
| 8 | 674,325 Gold |
| 9 | 2,022,975 Gold |
| 10 | 6,068,925 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied melee units: +10% damage per rank.
High Shaman · 300 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied melee units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 300 Gold |
| 2 | 500 Gold |
| 3 | 1,500 Gold |
| 4 | 4,500 Gold |
| 5 | 13,500 Gold |
| 6 | 40,500 Gold |
| 7 | 121,500 Gold |
| 8 | 364,500 Gold |
| 9 | 1,093,500 Gold |
| 10 | 3,280,500 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Orc Warrior: +20% attack speed per rank; Witch Doctor: +20% attack speed per rank; Assassin: +20% attack speed per rank; Warg Raider: +20% attack speed per rank.
High Shaman · 5 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Attack speed | +20% |
| Witch Doctor | Attack speed | +20% |
| Assassin | Attack speed | +20% |
| Warg Raider | Attack speed | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 5 Gold |
| 2 | 100 Gold |
Orc Warrior: +20% damage at rank 1; Witch Doctor: +20% damage at rank 1; Assassin: +20% damage at rank 1; Warg Raider: +20% damage at rank 1; Catapult: +0% damage at rank 1; Dragon: +30% damage at rank 1; Troll: +70% damage at rank 1.
High Shaman · 70 Gold
| Affects | Stat | Rank 1 | Rank 2 | Rank 3+ |
|---|---|---|---|---|
| Orc Warrior | Damage | +20% | +15% | +15% |
| Witch Doctor | Damage | +20% | +15% | +15% |
| Assassin | Damage | +20% | +15% | +15% |
| Warg Raider | Damage | +20% | +15% | +15% |
| Catapult | Damage | +0% | +8% | +8% |
| Dragon | Damage | +30% | +30% | +45% |
| Troll | Damage | +70% | +50% | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70 Gold |
| 2 | 120 Gold |
| 3 | 200 Gold |
| 4 | 600 Gold |
| 5 | 1,800 Gold |
| 6 | 5,400 Gold |
| 7 | 16,200 Gold |
| 8 | 48,600 Gold |
| 9 | 145,800 Gold |
| 10 | 437,400 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Orc Warrior: 1.5× damage at rank 1; Witch Doctor: 1.5× damage at rank 1; Assassin: 1.5× damage at rank 1; Warg Raider: 1.5× damage at rank 1; Catapult: 1× damage at rank 1; Dragon: 1× damage at rank 1; Troll: 1× damage at rank 1.
High Shaman · 3 Gold
| Affects | Stat | Rank 1 | Rank 2 | Rank 3+ |
|---|---|---|---|---|
| Orc Warrior | Damage | 1.5× | 1.5× | 1.5× |
| Witch Doctor | Damage | 1.5× | 1.5× | 1.5× |
| Assassin | Damage | 1.5× | 1.5× | 1.5× |
| Warg Raider | Damage | 1.5× | 1.5× | 1.5× |
| Catapult | Damage | 1× | 1.5× | 1.5× |
| Dragon | Damage | 1× | 1.5× | 1.5× |
| Troll | Damage | 1× | 1.5× | 1.5× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 3 Gold |
| 2 | 7,000 Gold |
| 3 | 57,000 Gold |
Orc Warrior: +20% health per rank; Witch Doctor: +20% health per rank; Assassin: +20% health per rank; Warg Raider: +20% health per rank; Catapult: +20% health per rank; Dragon: +20% health per rank; Troll: +20% health per rank.
High Shaman · 500 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Health | +20% |
| Witch Doctor | Health | +20% |
| Assassin | Health | +20% |
| Warg Raider | Health | +20% |
| Catapult | Health | +20% |
| Dragon | Health | +20% |
| Troll | Health | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 500 Gold |
| 2 | 700 Gold |
| 3 | 900 Gold |
| 4 | 1,900 Gold |
| 5 | 4,500 Gold |
| 6 | 13,500 Gold |
| 7 | 40,500 Gold |
| 8 | 121,500 Gold |
| 9 | 364,500 Gold |
| 10 | 1,093,500 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Orc Warrior: +40 health at rank 1; Witch Doctor: +40 health at rank 1; Assassin: +40 health at rank 1; Warg Raider: +40 health at rank 1.
High Shaman · 2 Gold
| Affects | Stat | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 | Rank 6+ |
|---|---|---|---|---|---|---|---|
| Orc Warrior | Health | +40 | +30 | +20 | +10 | +10 | +10 |
| Witch Doctor | Health | +40 | +30 | +20 | +10 | +10 | +10 |
| Assassin | Health | +40 | +30 | +20 | +10 | +10 | +10 |
| Warg Raider | Health | +40 | +30 | +20 | +10 | +10 | +10 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 2 Gold |
| 2 | 20 Gold |
| 3 | 50 Gold |
| 4 | 500 Gold |
| 5 | 3,500 Gold |
| 6 | 19,500 Gold |
Trigger Rage when below a certain health threshold.
High Shaman · 650 Gold
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Orc Warrior | Rage threshold | +25 percentage points | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 650 Gold |
| 2 | 1,950 Gold |
| 3 | 5,850 Gold |
| 4 | 17,550 Gold |
| 5 | 52,650 Gold |
| 6 | 157,950 Gold |
| 7 | 473,850 Gold |
| 8 | 1,421,550 Gold |
| 9 | 4,264,650 Gold |
| 10 | 12,793,950 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Player: +15% player fireball attack speed per rank.
High Shaman · 75 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball attack speed | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 75 Gold |
| 2 | 670 Gold |
| 3 | 9,600 Gold |
Player: 1.5× player fireball damage per rank.
High Shaman · 5 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball damage | 1.5× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 5 Gold |
| 2 | 35 Gold |
| 3 | 150 Gold |
| 4 | 750 Gold |
| 5 | 4,000 Gold |
| 6 | 12,000 Gold |
| 7 | 36,000 Gold |
| 8 | 108,000 Gold |
| 9 | 324,000 Gold |
| 10 | 972,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Unlocks the Accursed Elf who will allow you to unlock permanent upgrades.
High Shaman · 200 Gold
| Rank | Cost |
|---|---|
| 1 | 200 Gold |
Unlocks the Alchemist who will allow you to unlock unique upgrades.
High Shaman · 100 Gold
| Rank | Cost |
|---|---|
| 1 | 100 Gold |
Lets you fire a flurry of fireballs
High Shaman · 111 Gold
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Player | Inferno fire rate | +0% | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 111 Gold |
| 2 | 1,000 Gold |
| 3 | 5,000 Gold |
| 4 | 8,000 Gold |
| 5 | 17,000 Gold |
| 6 | 36,000 Gold |
Increases the number of units you can have in your warband.
Alchemist · 40 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Player | Power | +2 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 40 Gold |
| 2 | 64 Gold |
| 3 | 102 Gold |
| 4 | 164 Gold |
| 5 | 262 Gold |
| 6 | 419 Gold |
| 7 | 671 Gold |
| 8 | 1,074 Gold |
| 9 | 1,718 Gold |
| 10 | 2,749 Gold |
Later costs grow by 1.6× per rank after the listed base costs, rounded to the nearest Gold.
Player: +100% demonic exactor pickup range per rank.
High Shaman · 150 Gold
Requires any one: Demonic Exactors rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Player | Demonic exactor pickup range | +100% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 150 Gold |
Allied units: +15% health per rank.
Alchemist · 750 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 750 Gold |
| 2 | 30,000 Gold |
| 3 | 90,000 Gold |
| 4 | 270,000 Gold |
| 5 | 810,000 Gold |
| 6 | 2,430,000 Gold |
| 7 | 7,290,000 Gold |
| 8 | 21,870,000 Gold |
| 9 | 65,610,000 Gold |
| 10 | 196,830,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied melee units: +25% damage per rank.
Alchemist · 650 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied melee units | Damage | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 650 Gold |
| 2 | 15,000 Gold |
| 3 | 45,000 Gold |
| 4 | 135,000 Gold |
| 5 | 405,000 Gold |
| 6 | 1,215,000 Gold |
| 7 | 3,645,000 Gold |
| 8 | 10,935,000 Gold |
| 9 | 32,805,000 Gold |
| 10 | 98,415,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied units: +20% rage attack speed increase per rank; Allied units: +20% rage movement speed increase per rank.
Alchemist · 2,500 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Rage attack speed increase | +20% |
| Allied units | Rage movement speed increase | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 2,500 Gold |
Orc Warriors have a chance of triggering Rage when killing an enemy.
Alchemist · 8,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Rage trigger on kill chance | +10 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 8,000 Gold |
| 2 | 24,000 Gold |
| 3 | 72,000 Gold |
| 4 | 216,000 Gold |
| 5 | 648,000 Gold |
| 6 | 1,944,000 Gold |
| 7 | 5,832,000 Gold |
| 8 | 17,496,000 Gold |
| 9 | 52,488,000 Gold |
| 10 | 157,464,000 Gold |
Shaman: +15% attack speed per rank.
Alchemist · 60 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Attack speed | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 60 Gold |
| 2 | 3,000 Gold |
| 3 | 14,000 Gold |
Shaman: +1 projectile chain count per rank.
Alchemist · 1,200 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Projectile chain count | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 1,200 Gold |
| 2 | 9,000 Gold |
| 3 | 30,000 Gold |
Shaman: 1.3× attack range at rank 1.
Alchemist · 150 Gold
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Shaman | Attack range | 1.3× | 1.2× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 150 Gold |
| 2 | 1,000 Gold |
| 3 | 1,750 Gold |
| 4 | 10,000 Gold |
Unlocks the Blacksmith who will allow you to unlock unique upgrades.
Alchemist · 500 Gold
Friendly units that come in contact with their goo get a temporary increase in attack speed.
Alchemist · 2,400 Gold
Requires any one: Witch Doctor rank 1
| Rank | Cost |
|---|---|
| 1 | 2,400 Gold |
Witch Doctor: +20% flasks effect duration per rank.
Alchemist · 7,600 Gold
Requires any one: Witch Doctor rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Flasks effect duration | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 7,600 Gold |
| 2 | 17,000 Gold |
| 3 | 56,000 Gold |
Enemy units that come in contact with their goo suffer a temporary decrease in attack speed and movement speed.
Alchemist · 3,600 Gold
Requires any one: Witch Doctor rank 1
| Rank | Cost |
|---|---|
| 1 | 3,600 Gold |
Allied units: 1.15× attack speed per rank.
Blacksmith · 7,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Attack speed | 1.15× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 7,000 Gold |
Catapult: +30% attack speed per rank.
Blacksmith · 5,000 Gold
Requires any one: Catapult rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Attack speed | +30% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 5,000 Gold |
| 2 | 50,000 Gold |
Catapult: 1.15× damage per rank.
Blacksmith · 3,000 Gold
Requires any one: Catapult rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Damage | 1.15× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 3,000 Gold |
| 2 | 10,000 Gold |
| 3 | 30,000 Gold |
| 4 | 90,000 Gold |
| 5 | 270,000 Gold |
| 6 | 810,000 Gold |
| 7 | 2,430,000 Gold |
| 8 | 7,290,000 Gold |
| 9 | 21,870,000 Gold |
| 10 | 65,610,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied units: 1.15× damage per rank.
Blacksmith · 5,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | 1.15× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 5,000 Gold |
| 2 | 50,000 Gold |
| 3 | 500,000 Gold |
| 4 | 1,500,000 Gold |
| 5 | 4,500,000 Gold |
| 6 | 13,500,000 Gold |
| 7 | 40,500,000 Gold |
| 8 | 121,500,000 Gold |
| 9 | 364,500,000 Gold |
| 10 | 1,093,500,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Player: +20% demonic exactor movement speed per rank.
High Shaman · 50 Gold
Requires any one: Demonic Exactors rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Player | Demonic exactor movement speed | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 50 Gold |
| 2 | 200 Gold |
| 3 | 1,000 Gold |
| 4 | 2,000 Gold |
| 5 | 10,000 Gold |
| 6 | 50,000 Gold |
| 7 | 100,000 Gold |
| 8 | 200,000 Gold |
| 9 | 500,000 Gold |
Allied units: +10% health per rank.
Blacksmith · 250 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 250 Gold |
| 2 | 3,000 Gold |
| 3 | 5,000 Gold |
| 4 | 15,000 Gold |
| 5 | 45,000 Gold |
| 6 | 135,000 Gold |
| 7 | 405,000 Gold |
| 8 | 1,215,000 Gold |
| 9 | 3,645,000 Gold |
| 10 | 10,935,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied Spellcaster units: +20% damage per rank.
Blacksmith · 12,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Damage | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 12,000 Gold |
| 2 | 22,000 Gold |
| 3 | 66,000 Gold |
| 4 | 198,000 Gold |
| 5 | 594,000 Gold |
| 6 | 1,782,000 Gold |
| 7 | 5,346,000 Gold |
| 8 | 16,038,000 Gold |
| 9 | 48,114,000 Gold |
| 10 | 144,342,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Orc Warrior: +25% attack speed per rank; Witch Doctor: +25% attack speed per rank; Assassin: +25% attack speed per rank; Warg Raider: +25% attack speed per rank.
Blacksmith · 15,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Attack speed | +25% |
| Witch Doctor | Attack speed | +25% |
| Assassin | Attack speed | +25% |
| Warg Raider | Attack speed | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 15,000 Gold |
| 2 | 50,000 Gold |
| 3 | 95,000 Gold |
Orc Warrior: -10% damage taken multiplier per rank.
Blacksmith · 17,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Damage taken multiplier | -10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 17,000 Gold |
| 2 | 37,000 Gold |
Heals allied units when Rage triggers.
Acolyte · 8,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Healing when Rage triggers | +25 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 8,000 Gold |
| 2 | 54,000 Gold |
Allied units: +25% damage per rank.
Blacksmith · 1,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 1,000 Gold |
| 2 | 8,000 Gold |
| 3 | 24,000 Gold |
| 4 | 72,000 Gold |
| 5 | 216,000 Gold |
| 6 | 648,000 Gold |
| 7 | 1,944,000 Gold |
| 8 | 5,832,000 Gold |
| 9 | 17,496,000 Gold |
| 10 | 52,488,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Shaman: 1.4× damage per rank; Witch Doctor: 1× damage at rank 1; Assassin: 1× damage at rank 1; Warg Raider: 1× damage at rank 1; Catapult: 1× damage at rank 1; Dragon: 1× damage at rank 1; Troll: 1× damage at rank 1.
Blacksmith · 20,000 Gold
| Affects | Stat | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5+ |
|---|---|---|---|---|---|---|
| Shaman | Damage | 1.4× | 1.4× | 1.4× | 1.4× | 1.4× |
| Witch Doctor | Damage | 1× | 1× | 1× | 1× | 1.4× |
| Assassin | Damage | 1× | 1× | 1× | 1× | 1.4× |
| Warg Raider | Damage | 1× | 1× | 1× | 1× | 1.4× |
| Catapult | Damage | 1× | 1× | 1× | 1× | 1.4× |
| Dragon | Damage | 1× | 1× | 1× | 1.4× | 1.4× |
| Troll | Damage | 1× | 1× | 1× | 1.4× | 1.4× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 60,000 Gold |
| 3 | 180,000 Gold |
| 4 | 540,000 Gold |
| 5 | 1,620,000 Gold |
| 6 | 4,860,000 Gold |
| 7 | 14,580,000 Gold |
| 8 | 43,740,000 Gold |
| 9 | 131,220,000 Gold |
| 10 | 393,660,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Shaman: 1.5× health per rank; Witch Doctor: 1× health at rank 1; Assassin: 1× health at rank 1; Warg Raider: 1× health at rank 1; Catapult: 1× health at rank 1; Dragon: 1× health at rank 1; Troll: 1× health at rank 1.
Blacksmith · 17,000 Gold
| Affects | Stat | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5+ |
|---|---|---|---|---|---|---|
| Shaman | Health | 1.5× | 1.5× | 1.5× | 1.5× | 1.5× |
| Witch Doctor | Health | 1× | 1× | 1× | 1× | 1.5× |
| Assassin | Health | 1× | 1× | 1× | 1× | 1.5× |
| Warg Raider | Health | 1× | 1× | 1× | 1× | 1.5× |
| Catapult | Health | 1× | 1× | 1× | 1× | 1.5× |
| Dragon | Health | 1× | 1× | 1× | 1.5× | 1.5× |
| Troll | Health | 1× | 1× | 1× | 1.5× | 1.5× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 17,000 Gold |
| 2 | 51,000 Gold |
| 3 | 153,000 Gold |
| 4 | 459,000 Gold |
| 5 | 1,377,000 Gold |
| 6 | 4,131,000 Gold |
| 7 | 12,393,000 Gold |
| 8 | 37,179,000 Gold |
| 9 | 111,537,000 Gold |
| 10 | 334,611,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Unlocks the Acolyte who will allow you to unlock unique upgrades.
Blacksmith · 1,000 Gold
| Rank | Cost |
|---|---|
| 1 | 1,000 Gold |
Allied units: +10% damage per rank.
Acolyte · 30,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 30,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
| 6 | 5,670,000 Gold |
| 7 | 17,010,000 Gold |
| 8 | 51,030,000 Gold |
| 9 | 153,090,000 Gold |
| 10 | 459,270,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied units: +10% health per rank.
Acolyte · 20,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 50,000 Gold |
| 3 | 150,000 Gold |
| 4 | 450,000 Gold |
| 5 | 1,350,000 Gold |
| 6 | 4,050,000 Gold |
| 7 | 12,150,000 Gold |
| 8 | 36,450,000 Gold |
| 9 | 109,350,000 Gold |
| 10 | 328,050,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Knight: +30% gold drop amount min per rank; Knight: +30% gold drop amount max per rank.
Acolyte · 20,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Knight | Gold drop amount min | +30% |
| Knight | Gold drop amount max | +30% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 50,000 Gold |
Allied melee units: +10% attack speed per rank.
Acolyte · 80,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied melee units | Attack speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 80,000 Gold |
| 2 | 240,000 Gold |
| 3 | 720,000 Gold |
| 4 | 2,160,000 Gold |
| 5 | 6,480,000 Gold |
| 6 | 19,440,000 Gold |
| 7 | 58,320,000 Gold |
| 8 | 174,960,000 Gold |
| 9 | 524,880,000 Gold |
| 10 | 1,574,640,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied ranged units: +15% attack speed per rank.
Acolyte · 7,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied ranged units | Attack speed | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 7,000 Gold |
| 2 | 47,000 Gold |
Unlocks the Hallowmancer who will allow you to unlock unique upgrades.
Acolyte · 100,000 Gold
Witch Doctor: +10 percentage points frosty flask slow per rank.
Acolyte · 40,000 Gold
Requires any one: Frosty Flasks rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Frosty flask slow | +10 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 40,000 Gold |
| 2 | 180,000 Gold |
Allied units: +15% damage per rank.
Hallowmancer · 100,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 100,000 Gold |
| 2 | 300,000 Gold |
| 3 | 900,000 Gold |
| 4 | 2,700,000 Gold |
| 5 | 8,100,000 Gold |
| 6 | 24,300,000 Gold |
| 7 | 72,900,000 Gold |
| 8 | 218,700,000 Gold |
| 9 | 656,100,000 Gold |
| 10 | 1,968,300,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied units: 1.2× damage per rank.
Hallowmancer · 300,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | 1.2× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 300,000 Gold |
| 2 | 900,000 Gold |
| 3 | 2,700,000 Gold |
| 4 | 8,100,000 Gold |
| 5 | 24,300,000 Gold |
| 6 | 72,900,000 Gold |
| 7 | 218,700,000 Gold |
| 8 | 656,100,000 Gold |
| 9 | 1,968,300,000 Gold |
| 10 | 5,904,900,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied units: +30% health per rank.
Hallowmancer · 100,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +30% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 100,000 Gold |
| 2 | 300,000 Gold |
| 3 | 900,000 Gold |
| 4 | 2,700,000 Gold |
| 5 | 8,100,000 Gold |
| 6 | 24,300,000 Gold |
| 7 | 72,900,000 Gold |
| 8 | 218,700,000 Gold |
| 9 | 656,100,000 Gold |
| 10 | 1,968,300,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied Spellcaster units: +30% damage per rank.
Hallowmancer · 100,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Damage | +30% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 100,000 Gold |
| 2 | 300,000 Gold |
| 3 | 900,000 Gold |
| 4 | 2,700,000 Gold |
| 5 | 8,100,000 Gold |
| 6 | 24,300,000 Gold |
| 7 | 72,900,000 Gold |
| 8 | 218,700,000 Gold |
| 9 | 656,100,000 Gold |
| 10 | 1,968,300,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Allied ranged units: +10% attack range per rank.
Acolyte · 150,000 Gold
| Affects | Stat | Per rank |
|---|---|---|
| Allied ranged units | Attack range | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 150,000 Gold |
| 2 | 450,000 Gold |
Player: +20% blight gain multiplier per rank.
Accursed Elf · 12+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Blight gain multiplier | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 12 | Jade Staff |
| 2 | 12 | Fortunate Soul, Unlock Unit/Totem/Enchantment Rarities |
| 3 | 324 | Rage Stacking, Unlock Unit/Totem/Enchantment Rarities, Jade Flame, Jade Scythar |
| 4 | 972 | Golden Coin |
| 5 | 972 | Amber Meteor |
| 6 | 972 | Fortunate Soul |
| 7 | 972 | Turquoise Galaxy |
Allied units: +10% damage per rank.
Accursed Elf · 2+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 2 | Golden Goblet, Ethereal Jade Nebula |
| 2 | 6 | Blighted Resilience, Fortunate Soul |
| 3 | 6 | Crimson Meteor, Jade Elixir |
| 4 | 18 | Jade Elixir, Ethereal Turquoise Galaxy, Golden Coin |
| 5 | 18 | Jade Axe, Ethereal Turquoise Galaxy, Clockwork Tree |
| 6 | 54 | Unlock Unit/Totem/Enchantment Rarities, Ethereal Fateful Galaxy, Jade Rune, Jade Fang |
| 7 | 486 | Ethereal Turquoise Galaxy, Fateful Galaxy, Golden Wing |
| 8 | 486 | Fortunate Soul, Fateful Galaxy |
| 9 | 486 | Fortunate Soul, Golden Chest |
Player: +5 percentage points double chest chance per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Double chest chance | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Blighted Resilience, Fortunate Soul |
| 2 | 18 | Crimson Meteor, Kill-Driven Draw Discount |
| 3 | 18 | Golden Chest |
| 4 | 486 | Crimson Axe, Golden Chest |
| 5 | 486 | Golden Spearhead, Fateful Galaxy |
| 6 | 486 | Golden Spearhead, Fateful Galaxy |
Adds a chance for enemies to drop five times their normal Gold. Blight upgrades can increase that multiplier.
Accursed Elf · 648+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Critical gold drop chance | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 648 | Ethereal Fateful Galaxy, Scarlet Nebula, Crimson Meteor |
Allied units: +10% health per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Warpath, Blighted Might, Jackpot |
| 2 | 54 | Ethereal Turquoise Galaxy, Deal Master |
| 3 | 162 | Crimson Elixir, Crimson Meteor, Rage Stacking |
| 4 | 162 | Fortunate Soul, Golden Chest |
| 5 | 162 | Fortunate Soul, Fateful Galaxy |
| 6 | 486 | Holy Rune, Hasty Banner, Clockwork Crystal |
Player: +1 percentage point rare chance per card draw per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Rare chance per card draw | +1 percentage point |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Twilight Tree |
Player: +1 draw card count per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Draw card count | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Blighted Galaxy, Jade Axe |
Unlocks Trials at the Shamanic Hut.
Accursed Elf · 18+ Blight
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Unlock Unit/Totem/Enchantment Rarities |
Small chance of throwing all of the flasks available at once in a spread.
Alchemist · 1,000 Gold
Requires any one: Witch Doctor rank 1
| Affects | Stat | Rank 1 | Rank 2 | Rank 3+ |
|---|---|---|---|---|
| Witch Doctor | All flask chance | +1 percentage point | +4 percentage points | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 1,000 Gold |
| 2 | 3,000 Gold |
| 3 | 9,000 Gold |
| 4 | 27,000 Gold |
| 5 | 81,000 Gold |
| 6 | 243,000 Gold |
| 7 | 729,000 Gold |
| 8 | 2,187,000 Gold |
| 9 | 6,561,000 Gold |
| 10 | 19,683,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Small chance of throwing an additional flask after a special flask is thrown.
Alchemist · 500 Gold
Requires any one: Witch Doctor rank 1
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Witch Doctor | Additional flask chance | +9 percentage points | +18 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 500 Gold |
| 2 | 1,600 Gold |
Player: +10% gold gain per rank.
Accursed Elf · 2+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 2 | Golden Goblet, Ethereal Crimson Meteor |
| 2 | 6 | Blighted Might, Amber Meteor, Blighted Lotus |
| 3 | 6 | Jackpot, Blighted Galaxy |
| 4 | 6 | Amber Meteor, Crimson Knot, Clockwork Tree |
| 5 | 162 | Golden Coin, Fireball Pierce |
| 6 | 162 | Clockwork Tree, Fireball Bounce |
| 7 | 162 | Crimson Rune, Blighted Resilience |
| 8 | 162 | Crimson Fang, Blighted Resilience |
| 9 | 486 | Crimson Flame, Blighted Might |
| 10 | 486 | Fateful Galaxy, Golden Spearhead |
| 11 | 486 | Fateful Galaxy, Blighted Lotus |
| 12 | 486 | Crimson Scythar, Blighted Might |
Player: -10% upgrade cost per rank.
Accursed Elf · 432+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Upgrade cost | -10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 432 | Blighted Resilience |
| 2 | 3,888 | Amber Spider, Golden Wing |
| 3 | 3,888 | Hasty Banner, +10% Player Spell Duration |
Witch Doctor: +50% slow flask ground duration per rank.
Acolyte · 20,000 Gold
Requires any one: Frosty Flasks rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Slow flask ground duration | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 80,000 Gold |
| 3 | 240,000 Gold |
Player: +1 percentage point epic chance per card draw per rank.
Accursed Elf · 1,944+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Epic chance per card draw | +1 percentage point |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 1,944 | Crimson Meteor, Clockwork Tree |
Player: +1 fireball bounce per rank.
Accursed Elf · 648+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Fireball bounce | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 648 | Fortunate Soul |
Player: +1 fireball pierce per rank.
Accursed Elf · 648+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Fireball pierce | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 648 | Fortunate Soul |
Player: +1 temple in portal per rank.
Acolyte · 10,000 Gold
Requires any one: Portal Plateau rank 1
| Rank | Cost |
|---|---|
| 1 | 10,000 Gold |
Dragon: +50% boss damage multiplier per rank.
Hallowmancer · 60,000 Gold
Requires any one: Dragon rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Dragon | Boss damage multiplier | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 60,000 Gold |
| 2 | 180,000 Gold |
| 3 | 540,000 Gold |
Dragon: +10% damage radius per rank.
Blacksmith · 70,000 Gold
Requires any one: Dragon rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Dragon | Damage radius | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
Winning a battle without losing any allies sets your troops on a Warpath if Level Auto-Progress is enabled. While on a Warpath, enemies from new levels arrive in waves while your surviving units stay in combat. When all your units die, the Warpath ends, and you receive a mini-chest for each level cleared during it. Right-click the button to toggle it on or off.
Accursed Elf · 24+ Blight
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 24 | Amber Meteor, Fateful Galaxy, Blighted Resilience, Wayback Elixir, Deployment Ritual |
Raises the maximum number of Rage stacks with diminishing returns.
Accursed Elf · 12+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Rage stack cap | +3 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 12 | Jade Axe |
| 2 | 36 | Amber Axe |
| 3 | 324 | Blighted Resilience, Blighted Lotus |
| 4 | 972 | Golden Chest |
Troll: +10 percentage points damage dissipation amount per rank.
Alchemist · 1,200 Gold
Requires any one: Troll rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Troll | Damage dissipation amount | +10 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 1,200 Gold |
| 2 | 3,600 Gold |
| 3 | 10,800 Gold |
| 4 | 32,400 Gold |
| 5 | 97,200 Gold |
| 6 | 291,600 Gold |
| 7 | 874,800 Gold |
| 8 | 2,624,400 Gold |
| 9 | 7,873,200 Gold |
| 10 | 23,619,600 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Troll: +20 damage dissipation radius per rank.
Alchemist · 1,200 Gold
Requires any one: Troll rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Troll | Damage dissipation radius | +20 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 1,200 Gold |
| 2 | 3,600 Gold |
| 3 | 10,800 Gold |
| 4 | 32,400 Gold |
| 5 | 97,200 Gold |
| 6 | 291,600 Gold |
| 7 | 874,800 Gold |
Unlocks the next rarity for unit, totem and enchantment cards.
Accursed Elf · 8+ Blight
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 8 | Golden Goblet |
| 2 | 72 | Blighted Lotus, Golden Goblet, Unlock Trials, +1 Card Reroll |
| 3 | 216 | Ethereal Turquoise Galaxy, Blighted Might |
| 4 | 1,944 | Blighted Lotus |
Player: +25% player fireball damage per rank.
Accursed Elf · 4+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball damage | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 4 | Fortunate Soul, Amber Meteor |
Player: +10% player fireball damage per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Blighted Might, Amber Meteor |
| 2 | 18 | Amber Meteor, Ethereal Golden Spearhead |
| 3 | 18 | Ethereal Golden Goblet |
| 4 | 18 | Jackpot |
| 5 | 18 | Jade Knot, Amber Meteor |
| 6 | 54 | Amber Meteor, Fateful Galaxy |
| 7 | 162 | Goldcaller, Dusky Meteor |
| 8 | 162 | Dusky Meteor, Blighted Resilience |
| 9 | 162 | Golden Spearhead, Amber Meteor |
| 10 | 486 | Crimson Axe |
| 11 | 486 | |
| 12 | 486 | Golden Spearhead, Amber Meteor |
| 13 | 486 | Indigo Singularity |
| 14 | 486 | Golden Spearhead, Amber Spider |
Player: +10% player fireball attack speed per rank.
Accursed Elf · 2+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball attack speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 2 | Ethereal Crimson Meteor, Warpath, Crimson Staff |
| 2 | 6 | Fateful Galaxy, Fortunate Soul |
| 3 | 18 | Crimson Meteor |
| 4 | 18 | Crimson Meteor |
| 5 | 162 | Dusky Meteor, Ethereal Golden Goblet, Dusky Nebula |
| 6 | 162 | Crimson Meteor, Dusky Meteor |
| 7 | 486 | Crimson Meteor, Blighted Lotus |
Player: +0.05 card draw cost efficiency per rank.
Accursed Elf · 2+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card draw cost efficiency | +0.05 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 2 | Ethereal Jade Nebula, Warpath, Crimson Axe |
| 2 | 6 | Warpath, Amber Meteor, Golden Box |
| 3 | 6 | Golden Box, Blighted Galaxy |
| 4 | 54 | Golden Chest, Golden Coin |
| 5 | 54 | Crimson Meteor, Clockwork Tree |
| 6 | 162 | Blighted Resilience, Golden Coin |
| 7 | 486 | Crimson Dagger, Amber Spider |
| 8 | 486 | Blighted Might, Golden Spearhead |
| 9 | 486 | Blighted Might, Golden Coin |
| 10 | 486 | Jackpot, Fortunate Soul |
| 11 | 486 | Jackpot, Fortunate Soul |
Player: +0.15 card draw cost efficiency per rank.
Accursed Elf · 108+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card draw cost efficiency | +0.15 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 108 | Blighted Might, Goldcaller |
Player: +0.25 card draw cost efficiency per rank.
Accursed Elf · 72+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card draw cost efficiency | +0.25 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 72 | Crimson Knot, Clockwork Tree |
Player: +0.1 card draw cost efficiency per rank.
Accursed Elf · 144+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card draw cost efficiency | +0.1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 144 | Jackpot |
Player: +25% gold gain per rank.
Accursed Elf · 4+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 4 | Unlock Unit/Totem/Enchantment Rarities, Fortunate Soul, Blighted Might |
| 2 | 36 | Unlock Unit/Totem/Enchantment Rarities, Crimson Elixir, Crimson Axe, Crimson Staff, Crimson Knot |
Player: +50% gold gain per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Blighted Galaxy, Crimson Meteor |
| 2 | 324 | Amber Meteor |
Enemy units: +10% gold drop amount min per rank; Enemy units: +10% gold drop amount max per rank.
Accursed Elf · 54+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Enemy units | Gold drop amount min | +10% |
| Enemy units | Gold drop amount max | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 54 | Fateful Galaxy, Blighted Might |
| 2 | 54 | Fateful Galaxy, Fortunate Soul |
| 3 | 162 | Crimson Dagger, Dusky Dagger |
| 4 | 162 | Fateful Galaxy, Holy Rune |
| 5 | 486 | Dusky Dagger, Scarlet Dagger |
| 6 | 486 | Scarlet Dagger, Blighted Lotus |
| 7 | 486 | Fateful Galaxy, Holy Rune |
Player: +10% gold gain per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Staff, Jackpot |
| 2 | 54 | Jackpot, Fateful Galaxy |
| 3 | 162 | Blighted Resilience |
| 4 | 162 | Ethereal Turquoise Galaxy |
| 5 | 486 | Jade Axe, Hasty Bag |
| 6 | 486 | Hasty Bag, Rage Stacking |
| 7 | 486 | Jackpot, Hasty Bag |
| 8 | 486 | Blighted Might |
| 9 | 486 | Ethereal Turquoise Galaxy |
Player: +20% gold gain per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Blighted Might, +20% Gold Bird Spawn Frequency |
| 2 | 486 | Hasty Bag, Deal Master |
Raises the Gold Bird spawn chance from 5% to 25% per level. Birds can also appear on boss levels and after cleared Warpath waves.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold Bird spawn chance | +20 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Golden Wing, Hasty Bag |
Player: +10% gold gain per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Fateful Galaxy |
Player: +50% gold gain per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Gold gain | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Hasty Bag |
Allied units: +10% battle movement speed per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Battle movement speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Blighted Resilience, +15% Coin Collector Pickup Radius During Warpath |
| 2 | 486 | Hasty Bag, Deal Master |
Player: +15% demonic exactor movement speed per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Demonic exactor movement speed | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Golden Chest |
| 2 | 486 | Golden Chest, Ethereal Golden Box |
| 3 | 486 | +20% Gold Bird Spawn Frequency, Golden Wing |
| 4 | 486 | +15% Coin Collector Pickup Radius During Warpath, Hasty Banner |
Player: +15% demonic exactor pickup range per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Demonic exactor pickup range | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Hasty Banner, Hasty Bag |
Orc Warrior: +10% damage per rank; Assassin: +10% damage per rank; Warg Raider: +10% damage per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Damage | +10% |
| Assassin | Damage | +10% |
| Warg Raider | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Fateful Galaxy, Jade Axe |
| 2 | 18 | Golden Goblet, Jade Axe |
| 3 | 18 | Amber Axe, Exalted Turquoise Galaxy |
| 4 | 162 | Dusky Nebula, Jade Axe |
| 5 | 486 | Jade Axe, Crimson Meteor, Jackpot |
| 6 | 486 | Jade Axe, Amber Axe |
Orc Warrior: +10% health per rank; Assassin: +10% health per rank; Warg Raider: +10% health per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Health | +10% |
| Assassin | Health | +10% |
| Warg Raider | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Crimson Axe, Rage Stacking |
| 2 | 18 | Lucky Pull, Amber Axe |
| 3 | 18 | Crimson Axe, Blighted Might, Amber Axe |
| 4 | 162 | Crimson Axe, Clockwork Tree, Amber Axe |
| 5 | 162 | Amber Axe, Golden Chest, Crimson Axe |
| 6 | 162 | Amber Axe, Crimson Axe |
Orc Warrior: +5% attack speed per rank; Assassin: +5% attack speed per rank; Warg Raider: +5% attack speed per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Attack speed | +5% |
| Assassin | Attack speed | +5% |
| Warg Raider | Attack speed | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Axe, Crimson Axe |
| 2 | 18 | Jade Axe, Rage Stacking |
| 3 | 162 | Jade Axe |
| 4 | 486 | Crimson Axe, 10% Reduced Orc Warrior Damage Taken |
Orc Warrior: -10% damage taken multiplier per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Orc Warrior | Damage taken multiplier | -10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Amber Axe |
Shaman: +10% damage per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Amber Meteor, Jade Staff |
| 2 | 18 | Golden Goblet, Jade Staff |
| 3 | 162 | Jade Staff |
| 4 | 162 | Amber Dagger, Amber Staff |
| 5 | 486 | Amber Staff, Holy Staff |
Shaman: +10% health per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Crimson Staff, Blighted Lotus |
| 2 | 18 | Crimson Staff, Golden Chest, Amber Staff |
| 3 | 162 | Dusky Nebula, Crimson Elixir, Crimson Staff, Jade Nebula |
| 4 | 162 | Crimson Staff, Crimson Dagger |
Shaman: +5% attack speed per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Attack speed | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Staff, Clockwork Crystal, Twilight Staff |
| 2 | 486 | Crimson Staff |
Shaman: +5% attack range per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Attack range | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Amber Staff |
Shaman: +20% health per rank; Shaman: +20% damage per rank; Shaman: +1 projectile chain count per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Shaman | Health | +20% |
| Shaman | Damage | +20% |
| Shaman | Projectile chain count | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Crimson Staff |
Witch Doctor: +10% damage per rank; Witch Doctor: +10% goo heal per tick per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Damage | +10% |
| Witch Doctor | Goo heal per tick | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Elixir |
| 2 | 18 | Golden Goblet, Jade Elixir |
| 3 | 162 | Jade Staff |
| 4 | 162 | Blighted Resilience |
| 5 | 162 | Crimson Dagger, Twilight Elixir |
Witch Doctor: +10% health per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Blighted Might, Crimson Elixir |
| 2 | 18 | Crimson Elixir, Ethereal Golden Spearhead |
| 3 | 18 | Crimson Elixir, Blighted Might, Amber Elixir |
Witch Doctor: +5% attack speed per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Attack speed | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Elixir, Twilight Elixir |
| 2 | 486 | Twilight Elixir, Holy Elixir |
Witch Doctor: +5% splash radius per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Splash radius | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Amber Elixir |
| 2 | 162 | Crimson Elixir, Amber Elixir |
Witch Doctor: +20% health per rank; Witch Doctor: +20% damage per rank; Witch Doctor: +20% goo heal per tick per rank; Witch Doctor: +10% attack range per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Witch Doctor | Health | +20% |
| Witch Doctor | Damage | +20% |
| Witch Doctor | Goo heal per tick | +20% |
| Witch Doctor | Attack range | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Amber Elixir |
Catapult: +10% damage per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Fortunate Soul, Jade Knot |
| 2 | 18 | Jade Knot, Exalted Fateful Galaxy |
| 3 | 18 | Golden Goblet, Jade Knot |
| 4 | 486 | Turquoise Galaxy, Amber Knot |
| 5 | 486 | Amber Knot |
| 6 | 486 | Amber Knot |
Catapult: +10% health per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Crimson Knot |
| 2 | 18 | Crimson Knot, Crimson Meteor, Amber Knot |
Catapult: +5% attack speed per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Attack speed | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Jade Knot, Twilight Knot, Clockwork Crystal |
| 2 | 486 | Crimson Knot |
| 3 | 486 | Crimson Knot |
| 4 | 486 | Crimson Knot, Turquoise Galaxy |
Catapult: +5% splash radius per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Splash radius | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Amber Knot |
Catapult: +10% health per rank; Catapult: +20% damage per rank; Catapult: +10% attack range per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Catapult | Health | +10% |
| Catapult | Damage | +20% |
| Catapult | Attack range | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Clockwork Tree |
Assassin: +10% damage per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Crimson Rune, Scarlet Dagger |
| 2 | 162 | Jade Staff, Crimson Elixir, Amber Dagger |
| 3 | 162 | Scarlet Dagger, Golden Coin |
| 4 | 486 | Jade Dagger, Fateful Galaxy, Dusky Dagger |
Assassin: +10% health per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Amber Dagger, Twilight Tree, Crimson Dagger |
Assassin: +5% attack speed per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Attack speed | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Crimson Dagger, Jade Dagger, Crimson Staff |
Assassin: +10 percentage points critical chance per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Critical chance | +10 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Golden Coin |
| 2 | 486 | Crimson Dagger, Scarlet Dagger |
| 3 | 486 | Scarlet Dagger, Golden Skull |
Assassin: +10% critical damage multiplier per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Critical damage multiplier | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Crimson Dagger |
| 2 | 486 | Dusky Dagger |
| 3 | 486 | Golden Coin |
Assassin: +50 bonus gold on kill per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Bonus gold on kill | +50 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Dusky Dagger |
Allied Creature units: +10% damage per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Creature units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Jade Fang |
| 2 | 162 | Jade Fang |
| 3 | 162 | Jade Fang, Dusky Meteor, Fortunate Soul |
Allied Creature units: +10% health per rank.
Accursed Elf · 54+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Creature units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 54 | Blighted Might, Crimson Fang |
| 2 | 162 | Crimson Fang |
| 3 | 162 | Crimson Fang |
Allied Spellcaster units: +10% damage per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Jade Rune |
| 2 | 162 | Jade Rune |
| 3 | 162 | Jade Rune, Crimson Dagger, Fortunate Soul |
Allied Spellcaster units: +10% health per rank.
Accursed Elf · 54+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 54 | Blighted Might, Crimson Rune |
| 2 | 162 | Crimson Rune |
| 3 | 162 | Crimson Rune |
Allied Spellcaster units: +20% damage per rank; Allied Spellcaster units: +10% attack range per rank.
Accursed Elf · 972+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Spellcaster units | Damage | +20% |
| Allied Spellcaster units | Attack range | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 972 | Golden Coin, Blighted Resilience, Clockwork Tree |
Allied Machine of War units: +10% damage per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Machine of War units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Jade Flame |
| 2 | 486 | Jade Flame |
| 3 | 486 | Jade Flame, Fortunate Soul, Golden Spearhead |
Allied Machine of War units: +10% health per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Machine of War units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Blighted Lotus, Crimson Flame |
| 2 | 486 | Crimson Flame |
| 3 | 486 | Crimson Flame |
Player: +10% inferno fire rate per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Inferno fire rate | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Fateful Galaxy |
| 2 | 486 | Second Chieftain Perk |
| 3 | 486 | Crimson Meteor, Deal Master |
Allied units: +0.05 totem cooldown efficiency per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Totem cooldown efficiency | +0.05 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Fortunate Soul, Twilight Tree |
| 2 | 18 | Twilight Tree, Exalted Fateful Galaxy |
| 3 | 54 | Fateful Galaxy, Blighted Might |
| 4 | 54 | Fateful Galaxy, Fortunate Soul |
| 5 | 162 | Jade Axe, Twilight Tree |
| 6 | 486 | Twilight Tree, Holy Knot |
| 7 | 486 | Twilight Tree |
| 8 | 486 | Second Chieftain Perk |
| 9 | 486 | Indigo Singularity |
| 10 | 486 | Holy Rune |
| 11 | 486 | Ethereal Turquoise Galaxy |
Allied units: +5% totem radius and range per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Totem radius and range | +5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Clockwork Tree |
| 2 | 162 | Clockwork Tree |
| 3 | 486 | Jade Dagger, Clockwork Tree |
| 4 | 486 | Clockwork Tree, Amber Singularity |
Allied units: +10 percentage points critical chance per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Critical chance | +10 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Scarlet Nebula, Jade Staff |
| 2 | 162 | Amber Meteor, Crimson Axe |
Allied units: +10% critical damage multiplier per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Critical damage multiplier | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Goldcaller, Dusky Nebula |
Player: +15% player fireball damage per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Player fireball damage | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Crimson Meteor, Amber Meteor |
| 2 | 162 | Amber Meteor, Crimson Meteor |
| 3 | 162 | Crimson Fang, Golden Spearhead |
| 4 | 486 | Amber Meteor, Golden Spearhead |
Player: +0.25× critical gold drop multiplier per rank.
Accursed Elf · 162+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Critical gold drop multiplier | +0.25× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 162 | Dusky Meteor, Crimson Meteor |
| 2 | 486 | Dusky Meteor, Crimson Meteor |
| 3 | 486 | Fateful Galaxy, Crimson Meteor |
| 4 | 486 | Crimson Flame, Jackpot |
| 5 | 486 | Fortunate Soul, Jackpot |
Player: +1× critical gold drop multiplier per rank.
Accursed Elf · 72+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Critical gold drop multiplier | +1× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 72 | Crimson Meteor, Jade Elixir |
Player: +10% spell regeneration speed per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Spell regeneration speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Amber Staff, Ethereal Blighted Galaxy |
| 2 | 18 | Amber Knot, Ethereal Blighted Galaxy |
| 3 | 486 | Blighted Resilience, +10% Player Spell Duration |
| 4 | 486 | +10% Player Spell Duration |
The in-game title says spell duration; its current effect applies to spell damage.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Spell damage multiplier | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Clockwork Crystal |
| 2 | 486 | Clockwork Crystal, Deal Master |
Player: +20% offensive upgrades enhanced per rank; Player: +20% defensive upgrades enhanced per rank.
Accursed Elf · 36+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Offensive upgrades enhanced | +20% |
| Player | Defensive upgrades enhanced | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 36 | Blighted Might, Unlock Unit/Totem/Enchantment Rarities, Blighted Resilience |
| 2 | 972 | Golden Chest, Blighted Might, Clockwork Tree |
Player: +50% offensive upgrades enhanced per rank; Player: +50% defensive upgrades enhanced per rank.
Accursed Elf · 144+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Offensive upgrades enhanced | +50% |
| Player | Defensive upgrades enhanced | +50% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 144 | Crimson Axe |
Player: +10% offensive upgrades enhanced per rank; Player: +10% defensive upgrades enhanced per rank.
Accursed Elf · 1,944+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Offensive upgrades enhanced | +10% |
| Player | Defensive upgrades enhanced | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 1,944 | Amber Spider, Clockwork Tree |
Player: +10% blight gain multiplier per rank.
Accursed Elf · 6+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Blight gain multiplier | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 6 | Fortunate Soul, Ethereal Golden Goblet |
| 2 | 6 | Fateful Galaxy, Lucky Pull |
Player: +25% blight gain multiplier per rank.
Accursed Elf · 216+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Blight gain multiplier | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 216 | Clockwork Crystal |
| 2 | 216 | Clockwork Crystal |
Allied units: +20% health per rank.
Accursed Elf · 324+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 324 | Jade Staff |
Allied units: +25% health per rank.
Accursed Elf · 4+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied units | Health | +25% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 4 | Blighted Might, Fateful Galaxy |
Assassin: +5 percentage points critical on first attack after reveal chance per rank.
Acolyte · 12,000 Gold
Requires any one: Assassin rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Critical on first attack after reveal chance | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 12,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
| 6 | 5,670,000 Gold |
| 7 | 17,010,000 Gold |
| 8 | 51,030,000 Gold |
| 9 | 153,090,000 Gold |
| 10 | 459,270,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Assassin: +0.1× critical splash damage multiplier per rank.
Acolyte · 12,000 Gold
Requires any one: Assassin rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Critical splash damage multiplier | +0.1× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 12,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
| 6 | 5,670,000 Gold |
| 7 | 17,010,000 Gold |
| 8 | 51,030,000 Gold |
| 9 | 153,090,000 Gold |
| 10 | 459,270,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Assassin: +10 critical splash radius per rank.
Acolyte · 20,000 Gold
Requires any one: Assassin rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Assassin | Critical splash radius | +10 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
| 6 | 5,670,000 Gold |
Warg Raider: +0.1× area attack size multiplier per rank.
Blacksmith · 20,000 Gold
Requires any one: Warg Raider rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Warg Raider | Area attack size multiplier | +0.1× |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 20,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
| 6 | 5,670,000 Gold |
| 7 | 17,010,000 Gold |
| 8 | 51,030,000 Gold |
| 9 | 153,090,000 Gold |
| 10 | 459,270,000 Gold |
Warg Raider: +20% damage at rank 1.
Blacksmith · 70 Gold
Requires any one: Warg Raider rank 1
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Warg Raider | Damage | +20% | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70 Gold |
| 2 | 120 Gold |
| 3 | 200 Gold |
| 4 | 600 Gold |
| 5 | 1,800 Gold |
| 6 | 5,400 Gold |
| 7 | 16,200 Gold |
| 8 | 48,600 Gold |
| 9 | 145,800 Gold |
| 10 | 437,400 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Juggernaut: +10% splash radius per rank.
Hallowmancer · 70,000 Gold
Requires any one: Juggernaut rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Juggernaut | Splash radius | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
| 5 | 5,670,000 Gold |
| 6 | 17,010,000 Gold |
| 7 | 51,030,000 Gold |
| 8 | 153,090,000 Gold |
| 9 | 459,270,000 Gold |
| 10 | 1,377,810,000 Gold |
Juggernaut: +20% damage at rank 1.
Hallowmancer · 70 Gold
Requires any one: Juggernaut rank 1
| Affects | Stat | Rank 1 | Rank 2+ |
|---|---|---|---|
| Juggernaut | Damage | +20% | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70 Gold |
| 2 | 120 Gold |
| 3 | 200 Gold |
| 4 | 600 Gold |
| 5 | 1,800 Gold |
| 6 | 5,400 Gold |
| 7 | 16,200 Gold |
| 8 | 48,600 Gold |
| 9 | 145,800 Gold |
| 10 | 437,400 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Troll: +20% health per rank.
Alchemist · 750 Gold
Requires any one: Troll rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Troll | Health | +20% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 750 Gold |
| 2 | 30,000 Gold |
| 3 | 90,000 Gold |
| 4 | 270,000 Gold |
| 5 | 810,000 Gold |
| 6 | 2,430,000 Gold |
| 7 | 7,290,000 Gold |
| 8 | 21,870,000 Gold |
| 9 | 65,610,000 Gold |
| 10 | 196,830,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Dragon: +10% attack speed per rank.
Hallowmancer · 70,000 Gold
Requires any one: Dragon rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Dragon | Attack speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
Dragon: +15% damage per rank.
Alchemist · 650 Gold
Requires any one: Dragon rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Dragon | Damage | +15% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 650 Gold |
| 2 | 15,000 Gold |
| 3 | 45,000 Gold |
| 4 | 135,000 Gold |
| 5 | 405,000 Gold |
| 6 | 1,215,000 Gold |
| 7 | 3,645,000 Gold |
| 8 | 10,935,000 Gold |
| 9 | 32,805,000 Gold |
| 10 | 98,415,000 Gold |
Later costs grow by 3× per rank after the listed base costs, rounded to the nearest Gold.
Dragon: +15 percentage points knockback chance per rank; Dragon: +200 knockback force per rank.
Hallowmancer · 70,000 Gold
Requires any one: Dragon rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Dragon | Knockback chance | +15 percentage points |
| Dragon | Knockback force | +200 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
Troll: -5% damage taken multiplier per rank.
Hallowmancer · 70,000 Gold
Requires any one: Troll rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Troll | Damage taken multiplier | -5% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
Troll: +10% attack speed per rank.
Hallowmancer · 70,000 Gold
Requires any one: Troll rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Troll | Attack speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
Warg Raider: -10% hook cooldown per rank.
Blacksmith · 15,000 Gold
Requires any one: Warg Raider rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Warg Raider | Hook cooldown | -10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 15,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
Warg Raider: +1 hook count per rank.
Blacksmith · 50,000 Gold
Requires any one: Warg Raider rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Warg Raider | Hook count | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 50,000 Gold |
Warg Raider: +10% hook range per rank.
Blacksmith · 12,000 Gold
Requires any one: Warg Raider rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Warg Raider | Hook range | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 12,000 Gold |
| 2 | 70,000 Gold |
| 3 | 210,000 Gold |
| 4 | 630,000 Gold |
| 5 | 1,890,000 Gold |
Juggernaut: +10% battle movement speed per rank.
Hallowmancer · 70,000 Gold
Requires any one: Juggernaut rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Juggernaut | Battle movement speed | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
| 5 | 5,670,000 Gold |
Juggernaut: +5 percentage points critical chance per rank.
Hallowmancer · 70,000 Gold
Requires any one: Juggernaut rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Juggernaut | Critical chance | +5 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
| 4 | 1,890,000 Gold |
Juggernaut: +15 percentage points knockback chance per rank; Juggernaut: +200 knockback force per rank.
Hallowmancer · 70,000 Gold
Requires any one: Juggernaut rank 1
| Affects | Stat | Per rank |
|---|---|---|
| Juggernaut | Knockback chance | +15 percentage points |
| Juggernaut | Knockback force | +200 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
| Rank | Cost |
|---|---|
| 1 | 70,000 Gold |
| 2 | 210,000 Gold |
| 3 | 630,000 Gold |
Player: +1 card reroll count per rank.
Accursed Elf · 18+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card reroll count | +1 |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 18 | Unlock Unit/Totem/Enchantment Rarities |
Allied Fighter units: +10% damage per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Fighter units | Damage | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Jade Scythar |
| 2 | 486 | Turquoise Galaxy, Jade Scythar, Fortunate Soul |
| 3 | 486 | Jade Scythar |
Allied Fighter units: +10% health per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Allied Fighter units | Health | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Crimson Scythar, Blighted Lotus |
| 2 | 486 | Crimson Scythar |
| 3 | 486 | Crimson Scythar |
Player: +10% offensive upgrades enhanced per rank; Player: +10% defensive upgrades enhanced per rank.
Accursed Elf · 486+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Offensive upgrades enhanced | +10% |
| Player | Defensive upgrades enhanced | +10% |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 486 | Blighted Lotus, Crimson Knot |
| 2 | 486 | Amber Knot, Crimson Scythar |
Reduces card reroll cost from 25% to 10% of the normal card draw cost.
Accursed Elf · 24+ Blight
| Affects | Stat | Per rank |
|---|---|---|
| Player | Card reroll cost | -15 percentage points |
Each purchased rank applies its listed effect. Percentage increases add together; separate multiplier effects multiply.
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
Newly trained units and totems teleport directly to the Portal Plateau. They join the warband if there is enough capacity; otherwise, they teleport outside it.
Accursed Elf · 24+ Blight
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
Right-click to cycle between Hold, Aim Toggle and Locked Toggle. Hold fires while the input is held. Click once to start a Toggle mode and again to stop. Aim Toggle follows the cursor; Locked Toggle fires at a fixed screen position.
Accursed Elf · 24+ Blight
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 24 | Wayback Elixir |
Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it.
Accursed Elf · 150+ Blight
Requires any one: Deployment Ritual rank 1
Buy outward from a connected node. Each row is a separate place to purchase this upgrade.
| Purchase | Blight cost | Connected upgrades |
|---|---|---|
| 1 | 150 | Deployment Ritual |
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