Updates

v1.0.8: Totem fixes and Juggernaut class change

· Official patch notes

Juggernauts now use Machine of War bonuses and spawn at the Factory. Several Totem triggers and healing interactions were corrected.

v1.0.7 / 1.0.7b: War Drums, Fireball modes and enemy balance

· Official patch notes

War Drums helps stragglers keep up during Warpath. Oversurge gains separate cursor-following and fixed-position firing modes.

  • War Drums follows Deployment Ritual on the Blight Tree. Allies more than two screen widths behind the leftmost enemy teleport to one screen width behind it.
  • Right-click Oversurge to cycle between Hold, Aim Toggle and Locked Toggle. Aim Toggle follows the cursor; Locked Toggle keeps the selected screen position.
  • Regular enemies have more health, less early-game damage and stronger late-game scaling. At level 100, Grub gains 140% health, 9% damage and 10% bite and Spite damage. Skeleton King loses 20% health at level 200; Snake loses 35% at level 300. Golem swipe knockback is reduced.
  • Unit cards now show families when hovering over their stats icon. Performance fixes include a further Totem delay fix in 1.0.7b.

v1.0.6 / 1.0.6b: Gold Birds and save backups

· Official patch notes

The Gold Bird spawn upgrade now affects birds and raises their per-level chance from 5% to 25%. Birds can appear on boss levels and after Warpath waves.

  • The upgrade is renamed +20% Gold Bird Spawn Frequency. It previously affected double-chest chance by mistake.
  • The save selection screen gains a Backup Manager for main games and Trials. It supports browsing, creating, restoring and deleting backups, including restoration into another save slot.
  • Automatic backups occur every five minutes of active play, and after progress on Dark Rebirth or exit. Manual backups remain until deleted.
  • Totem queues now use current positions and stats. Other fixes address missing coins and chests during transitions. The 1.0.6b follow-up adds bird opportunities after each cleared Warpath wave.

v1.0.5: Card-draw protection and Oversurge

· Official patch notes

Card draws and rerolls gain bad luck protection. Oversurge adds toggle firing for Fireball.

  • Higher-rarity odds rise after unlucky draws and reset after a Legendary draw. Whenever possible, rerolls avoid previous units unless their rarity improves and avoid previous Totems.
  • Crane can heal even if the enemy that killed the Fighter is gone. Other Totem, boss-placement and camera fixes improve busy battles and Warpath.

v1.0.4: More card choices and stronger late-game units

· Official patch notes

Normal card draws offer three choices, or four with Lucky Pull. Dragon, Juggernaut and Assassin receive substantial buffs.

  • Blight Tree costs scale by 3× per depth tier instead of 4×. Dragons gain health and damage; Juggernauts gain health, damage, explosion radius and a 3× boss damage multiplier.
  • Assassins gain critical chance, critical splash damage and splash radius. Their targeting also recovers when they cannot reach the preferred target.

v1.0.3 / 1.0.3b: Cheaper rerolls and Deployment Ritual

· Official patch notes

Rerolls cost 25% of a draw, falling to 10% with Wayback Elixir. Deployment Ritual teleports new recruits to the Portal Plateau.

  • Witch Doctor slow-flask upgrades and several Assassin and Warg Raider upgrades become cheaper. Frigid Core grants much larger duration bonuses.
  • Sacrifice rewards now respect minimum rarity, including Totems. Cards can receive up to three enchantments. Chieftain rerolls and several save, critical-hit and translation issues are fixed.

v1.0.2 / 1.0.2b: Late-game unit and upgrade balance

· Official patch notes

Witch Doctors, Assassins, Warg Raiders and higher-rarity Dragons gain damage. Several earlier upgrades now also benefit later units.

v1.0.1: Launch fixes

· Official patch notes

Juggernauts become immune to knockback. A startup crash affecting some Windows usernames is fixed.

  • Blight Tree camera movement is constrained so the tree cannot be lost offscreen.

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