Updates
v1.0.8: Totem fixes and Juggernaut class change
Juggernauts now use Machine of War bonuses and spawn at the Factory. Several Totem triggers and healing interactions were corrected.
- Obsidian Beacon now empowers every fifth attack, doubles its splash radius and supports duplicate bonuses. Amethyst Idol requires separate Totems and can apply Rupture around allies at full health.
- Ghost deaths no longer activate Twilight Catcher or Amber Drake; Ancient Idol cannot revive ghosts. Amber Eagle counts attacks once even when they hit several targets.
- Jade Snake centers its taunt on the Fighter. Obsidian Fox checks visibility, First Blood works after it hides an Assassin, and Silver Idol selects a random Fighter corpse.
- Healing a unit already at full health no longer weakens later heals. Vampiric Claws now explains that its healing occurs when Rage triggers.
Affected records: Juggernaut · Factory · Obsidian Beacon · Amethyst Idol · Twilight Catcher · Amber Drake · Ancient Idol · Amber Eagle · Jade Snake · Obsidian Fox · Silver Idol · First Blood · Vampiric Claws · Rage
v1.0.7 / 1.0.7b: War Drums, Fireball modes and enemy balance
War Drums helps stragglers keep up during Warpath. Oversurge gains separate cursor-following and fixed-position firing modes.
- War Drums follows Deployment Ritual on the Blight Tree. Allies more than two screen widths behind the leftmost enemy teleport to one screen width behind it.
- Right-click Oversurge to cycle between Hold, Aim Toggle and Locked Toggle. Aim Toggle follows the cursor; Locked Toggle keeps the selected screen position.
- Regular enemies have more health, less early-game damage and stronger late-game scaling. At level 100, Grub gains 140% health, 9% damage and 10% bite and Spite damage. Skeleton King loses 20% health at level 200; Snake loses 35% at level 300. Golem swipe knockback is reduced.
- Unit cards now show families when hovering over their stats icon. Performance fixes include a further Totem delay fix in 1.0.7b.
Affected records: War Drums · Oversurge · Deployment Ritual · Fireball · Warpath · Combat and Formation · Grub · Skeleton King · Snake · Golem · Peasant · Archer · Priest · Knight · Trebuchet · Cryomancer · Paladin · Griffon
v1.0.6 / 1.0.6b: Gold Birds and save backups
The Gold Bird spawn upgrade now affects birds and raises their per-level chance from 5% to 25%. Birds can appear on boss levels and after Warpath waves.
- The upgrade is renamed +20% Gold Bird Spawn Frequency. It previously affected double-chest chance by mistake.
- The save selection screen gains a Backup Manager for main games and Trials. It supports browsing, creating, restoring and deleting backups, including restoration into another save slot.
- Automatic backups occur every five minutes of active play, and after progress on Dark Rebirth or exit. Manual backups remain until deleted.
- Totem queues now use current positions and stats. Other fixes address missing coins and chests during transitions. The 1.0.6b follow-up adds bird opportunities after each cleared Warpath wave.
Affected records: +20% Gold Bird Spawn Frequency · Gold · Warpath · Save Backups
v1.0.5: Card-draw protection and Oversurge
Card draws and rerolls gain bad luck protection. Oversurge adds toggle firing for Fireball.
- Higher-rarity odds rise after unlucky draws and reset after a Legendary draw. Whenever possible, rerolls avoid previous units unless their rarity improves and avoid previous Totems.
- Crane can heal even if the enemy that killed the Fighter is gone. Other Totem, boss-placement and camera fixes improve busy battles and Warpath.
Affected records: Card Draws · Oversurge · Crane · Warpath
v1.0.4: More card choices and stronger late-game units
Normal card draws offer three choices, or four with Lucky Pull. Dragon, Juggernaut and Assassin receive substantial buffs.
- Blight Tree costs scale by 3× per depth tier instead of 4×. Dragons gain health and damage; Juggernauts gain health, damage, explosion radius and a 3× boss damage multiplier.
- Assassins gain critical chance, critical splash damage and splash radius. Their targeting also recovers when they cannot reach the preferred target.
Affected records: Card Draws · Dragon · Juggernaut · Assassin · Lucky Pull
v1.0.3 / 1.0.3b: Cheaper rerolls and Deployment Ritual
Rerolls cost 25% of a draw, falling to 10% with Wayback Elixir. Deployment Ritual teleports new recruits to the Portal Plateau.
- Witch Doctor slow-flask upgrades and several Assassin and Warg Raider upgrades become cheaper. Frigid Core grants much larger duration bonuses.
- Sacrifice rewards now respect minimum rarity, including Totems. Cards can receive up to three enchantments. Chieftain rerolls and several save, critical-hit and translation issues are fixed.
Affected records: Card Draws · Temple · Enchantments · Wayback Elixir · Deployment Ritual · Frigid Core · Witch Doctor · Assassin · Warg Raider
v1.0.2 / 1.0.2b: Late-game unit and upgrade balance
Witch Doctors, Assassins, Warg Raiders and higher-rarity Dragons gain damage. Several earlier upgrades now also benefit later units.
- Berserk Wrath, Bloodspite, Iron Will, Vitality Infusion and other upgrades expand their targets. Orc Blight upgrades also improve Assassins and Warg Raiders.
- Gold Seeking Rods and Wyvernscale Bags move to High Shaman. Trollish Vigor, Abyssal Runes, Projection and Dragonrage Essence move to Alchemist; Dragonrage Essence becomes cheaper.
- The update also fixes units disappearing beyond the camp boundary and adds missing translations.
Affected records: Witch Doctor · Assassin · Warg Raider · Dragon · Bloodspite · Berserk Wrath · Dragonrage Essence · High Shaman · Alchemist
v1.0.1: Launch fixes
Juggernauts become immune to knockback. A startup crash affecting some Windows usernames is fixed.
- Blight Tree camera movement is constrained so the tree cannot be lost offscreen.
Affected records: Juggernaut