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34 totems
When an allied Fighter with Rage dies, it explodes, dealing 10× its damage in an area of radius 100.
Common
Details Base cooldown No timed cooldown Base radius 100 How to get it Choose Wolf when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
When an allied Spellcaster drops below 30% HP, it grants Rage to the nearest allied Fighter, causing that fighter to taunt enemies within a 100-unit radius.
Common
Details Base cooldown No timed cooldown Base radius 100 How to get it Choose Jade Snake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
How it works The taunt radius is centered on the Fighter that receives Rage . Changes in v1.0.8
If all allied Fighter units die, all allied Spellcaster units gain Rage .
Rare
Details Base cooldown No timed cooldown How to get it Choose Jackal when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
If an enemy afflicted with Rupture dies, heal all allied units by 5% of that enemy's max HP.
Common
Details Base cooldown No timed cooldown How to get it Choose Golden Idol when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Healing stops at maximum HP.
Every fifth hit taken by an allied Fighter is reflected in a 200 unit radius.
Common
Details Base cooldown No timed cooldown Base radius 200 How to get it Choose Iron Snake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
Allied Machine of War units explode on death, dealing 2% of their damage globally.
Rare
Details Base cooldown No timed cooldown How to get it Choose Iron Drake when it appears in a Portal card draw . It enters the pool after the Machine of War class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately.
Allied Machine of War units fire a salvo of five shots the first time they drop below 30% HP.
Common
Details Base cooldown No timed cooldown How to get it Choose Iron Bear when it appears in a Portal card draw . It enters the pool after the Machine of War class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately.
Allied Machine of War units deal 1.75× damage to enemies afflicted with Rupture .
Rare
Details Base cooldown No timed cooldown How to get it Choose Iron Eagle when it appears in a Portal card draw . It enters the pool after the Machine of War class is unlocked.
Duplicate totems Damage multiplier against a ruptured enemy is 1.75 × equipped copies: 1.75× with one, 3.5× with two, 5.25× with three.
Whenever an allied Creature dies, give Rage to the five nearest allied Fighter units.
Rare
Details Base cooldown No timed cooldown How to get it Choose Bloodfeather when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
Whenever an allied Spellcaster dies, its killer is afflicted with Rupture .
Common
Details Base cooldown No timed cooldown How to get it Choose Snake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
Upon death, allied Creature units deal 100% of their Max HP as damage in a 200 unit radius.
Rare
Details Base cooldown No timed cooldown Base radius 200 How to get it Choose Drake when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately.
When an allied Creature drops below 30% HP it gives Rage to all allied units in a 100 unit radius.
Common
Details Base cooldown No timed cooldown Base radius 100 How to get it Choose Bear when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
When an allied unit gains Rage , the rearmost enemy takes damage equal to 3× of that allied unit's damage.
Rare
Details Base cooldown No timed cooldown How to get it Choose Desert Eagle when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
When only one allied unit remains, the corpses of all allied units rise as ghosts and attack 3 times.
Rare
Details Base cooldown No timed cooldown How to get it Choose Twilight Catcher when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
How it works Ghost deaths do not trigger Twilight Catcher. Changes in v1.0.8
Whenever an allied Creature kills an enemy, all allied Fighter units gain Rage .
Epic
Details Base cooldown No timed cooldown How to get it Choose Jade Drake when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
Whenever an allied Spellcaster dies, give Rage to the nearest allied Fighter.
Common
Details Base cooldown No timed cooldown How to get it Choose Jade Bear when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
Allied Fighter units give Rage to Spellcaster units in a 100 unit radius the first time they drop below 30% HP.
Common
Details Base cooldown No timed cooldown Base radius 100 How to get it Choose Jade Eagle when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
Whenever an allied Fighter kills an enemy, give Rage to the nearest allied Creature.
Common
Details Base cooldown No timed cooldown How to get it Choose Amber Snake when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.
Whenever an allied Fighter takes lethal damage, it survives for 2 more seconds before dying.
Epic
Details Base cooldown No timed cooldown How to get it Choose Amber Bear when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems The delay before a Fighter dies is two seconds per equipped copy.
The second-to-last allied unit to die explodes, dealing 50% of its max HP as damage in a 300 unit radius.
Rare
Details Base cooldown No timed cooldown Base radius 300 How to get it Choose Amber Drake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
How it works Ghost deaths do not trigger Amber Drake . Changes in v1.0.8
Every fifth allied Spellcaster attack applies Rupture to the target.
Common
Details Base cooldown No timed cooldown How to get it Choose Amber Eagle when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
How it works One attack advances the counter once, even if it damages several enemies. Changes in v1.0.8
Whenever an allied Spellcaster kills an enemy, the nearest allied Fighter gains 10% attack speed.
Common
Details Base cooldown No timed cooldown How to get it Choose Longtail Fox when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
Whenever an allied Creature kills an enemy, heal the allied unit with the least HP for 10% of the Creature's max HP.
Common
Details Base cooldown No timed cooldown How to get it Choose Scalecarved Totem when it appears in a Portal card draw . It enters the pool after the Creature class is unlocked.
Duplicate totems Each equipped copy triggers this effect separately. Healing stops at maximum HP.
Every fifth attack from an allied Machine of War is a heavy shot that deals 2× damage with a double area of effect radius.
Common
Details Base cooldown No timed cooldown How to get it Choose Obsidian Beacon when it appears in a Portal card draw . It enters the pool after the Machine of War class is unlocked.
Duplicate totems Bonuses from duplicate Obsidian Beacons stack.
Changes in v1.0.8
Enemies killed by units with Rage drop 3× gold .
Rare
Details Base cooldown No timed cooldown How to get it Choose Orange Fish when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems The gold multiplier is 3 × equipped copies: 3× with one, 6× with two, 9× with three.
When an allied Fighter dies, the nearest allied Spellcaster is healed for 25% of the Fighter's max HP, and the killer is afflicted with Rupture .
Rare
Details Base cooldown No timed cooldown How to get it Choose Crane when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Healing stops at maximum HP.
How it works The healing still occurs if the enemy that killed the Fighter is no longer present. Changes in v1.0.5
Whenever an allied Fighter dies, 25% of its attack damage is transferred to the nearest allied unit.
Rare
Details Base cooldown No timed cooldown How to get it Choose Ram when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
Whenever an allied Spellcaster kills an enemy, the corpse of a random dead allied Fighter explodes, dealing damage equal to the exploding unit's max HP within a 100-unit radius.
Rare
Details Base cooldown No timed cooldown Base radius 100 How to get it Choose Silver Idol when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
Changes in v1.0.8
Whenever an allied Spellcaster dies, a dead allied Fighter is revived with 20% HP.
Epic
Details Base cooldown No timed cooldown How to get it Choose Ancient Idol when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Each resurrection needs an eligible fallen unit.
How it works Ghosts cannot be revived by Ancient Idol. Changes in v1.0.8
Activating 3 separate Totems within 2 seconds heals all allied units for 10% of their Max HP and applies Rupture to enemies within 160 units. Cooldown: 5 seconds.
Epic
Details Base cooldown 5 seconds Base radius 160 How to get it Choose Amethyst Idol when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately. Healing stops at maximum HP. Its trigger cooldown is shared across copies.
How it works Three separate Totems must activate within the two-second window. Repeated activations of one Totem do not satisfy this requirement. Rupture is applied around allied units even when those allies are at full health.Changes in v1.0.8
When a Juggernaut explodes, it upgrades the nearest living Juggernaut within 140 units. The upgraded Juggernaut deals 50% extra damage. Each Juggernaut can only be upgraded once per battle.
Epic
Details Base cooldown No timed cooldown Base radius 140 How to get it Choose Cobalt Drake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy triggers this effect separately.
While at least one Fighter, Spellcaster, Creature, and Machine of War are alive, all allied units gain 5% Damage and 5% Max HP.
Epic
Details Base cooldown No timed cooldown How to get it Choose Jade Wolf when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each equipped copy adds five percentage points to the health and damage bonus while all four classes are alive. Two copies grant 10%, three grant 15%.
When a visible assassin is hit, it has a 20% chance to immediately become hidden. Cooldown: 5 seconds.
Common
Details Base cooldown 5 seconds How to get it Choose Obsidian Fox when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each copy rolls its 20% chance when the trigger is available. The five-second trigger cooldown is shared; extra copies do not create separate cooldowns.
How it works The Assassin must be visible for this trigger. First Blood applies to its first attack after being hidden by Obsidian Fox. Changes in v1.0.8
When a Fighter attacks a Paladin -protected target, the Fighter has a 10% chance to turn the protection into Rupture .
Epic
Details Base cooldown No timed cooldown How to get it Choose Bloodstone Snake when it appears in a Portal card draw . It has no additional class unlock requirement.
Duplicate totems Each copy rolls a 10% chance. With two copies the chance of at least one success is 19%; with three it is 27.1%.
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