Totems

34 totems

Wolf

When an allied Fighter with Rage dies, it explodes, dealing 10× its damage in an area of radius 100.

Common

Details
Base cooldown
No timed cooldown
Base radius
100

How to get it

Choose Wolf when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Related records

Jade Snake

When an allied Spellcaster drops below 30% HP, it grants Rage to the nearest allied Fighter, causing that fighter to taunt enemies within a 100-unit radius.

Common

Details

Jackal

If all allied Fighter units die, all allied Spellcaster units gain Rage.

Rare

Details

Golden Idol

If an enemy afflicted with Rupture dies, heal all allied units by 5% of that enemy's max HP.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Golden Idol when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately. Healing stops at maximum HP.

Iron Snake

Every fifth hit taken by an allied Fighter is reflected in a 200 unit radius.

Common

Details
Base cooldown
No timed cooldown
Base radius
200

How to get it

Choose Iron Snake when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Iron Drake

Allied Machine of War units explode on death, dealing 2% of their damage globally.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Iron Drake when it appears in a Portal card draw. It enters the pool after the Machine of War class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Iron Bear

Allied Machine of War units fire a salvo of five shots the first time they drop below 30% HP.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Iron Bear when it appears in a Portal card draw. It enters the pool after the Machine of War class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Iron Eagle

Allied Machine of War units deal 1.75× damage to enemies afflicted with Rupture.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Iron Eagle when it appears in a Portal card draw. It enters the pool after the Machine of War class is unlocked.

Duplicate totems

Damage multiplier against a ruptured enemy is 1.75 × equipped copies: 1.75× with one, 3.5× with two, 5.25× with three.

Related records

Bloodfeather

Whenever an allied Creature dies, give Rage to the five nearest allied Fighter units.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Bloodfeather when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Related records

Snake

Whenever an allied Spellcaster dies, its killer is afflicted with Rupture.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Snake when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Drake

Upon death, allied Creature units deal 100% of their Max HP as damage in a 200 unit radius.

Rare

Details
Base cooldown
No timed cooldown
Base radius
200

How to get it

Choose Drake when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Units (1)

Bear

When an allied Creature drops below 30% HP it gives Rage to all allied units in a 100 unit radius.

Common

Details
Base cooldown
No timed cooldown
Base radius
100

How to get it

Choose Bear when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Related records

Units (1)

Desert Eagle

When an allied unit gains Rage, the rearmost enemy takes damage equal to 3× of that allied unit's damage.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Desert Eagle when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Twilight Catcher

When only one allied unit remains, the corpses of all allied units rise as ghosts and attack 3 times.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Twilight Catcher when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

How it works

  • Ghost deaths do not trigger Twilight Catcher.

Changes in v1.0.8

Jade Drake

Whenever an allied Creature kills an enemy, all allied Fighter units gain Rage.

Epic

Details
Base cooldown
No timed cooldown

How to get it

Choose Jade Drake when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Related records

Jade Bear

Whenever an allied Spellcaster dies, give Rage to the nearest allied Fighter.

Common

Details

Jade Eagle

Allied Fighter units give Rage to Spellcaster units in a 100 unit radius the first time they drop below 30% HP.

Common

Details

Amber Snake

Whenever an allied Fighter kills an enemy, give Rage to the nearest allied Creature.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Amber Snake when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately. Rage cannot exceed its stack cap.

Related records

Amber Bear

Whenever an allied Fighter takes lethal damage, it survives for 2 more seconds before dying.

Epic

Details
Base cooldown
No timed cooldown

How to get it

Choose Amber Bear when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

The delay before a Fighter dies is two seconds per equipped copy.

Related records

Amber Drake

The second-to-last allied unit to die explodes, dealing 50% of its max HP as damage in a 300 unit radius.

Rare

Details
Base cooldown
No timed cooldown
Base radius
300

How to get it

Choose Amber Drake when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

How it works

  • Ghost deaths do not trigger Amber Drake.

Changes in v1.0.8

Amber Eagle

Every fifth allied Spellcaster attack applies Rupture to the target.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Amber Eagle when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

How it works

  • One attack advances the counter once, even if it damages several enemies.

Related records

Changes in v1.0.8

Longtail Fox

Whenever an allied Spellcaster kills an enemy, the nearest allied Fighter gains 10% attack speed.

Common

Details

Scalecarved Totem

Whenever an allied Creature kills an enemy, heal the allied unit with the least HP for 10% of the Creature's max HP.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Scalecarved Totem when it appears in a Portal card draw. It enters the pool after the Creature class is unlocked.

Duplicate totems

Each equipped copy triggers this effect separately. Healing stops at maximum HP.

Related records

Units (1)

Obsidian Beacon

Every fifth attack from an allied Machine of War is a heavy shot that deals 2× damage with a double area of effect radius.

Common

Details
Base cooldown
No timed cooldown

How to get it

Choose Obsidian Beacon when it appears in a Portal card draw. It enters the pool after the Machine of War class is unlocked.

Duplicate totems

Bonuses from duplicate Obsidian Beacons stack.

Related records

Changes in v1.0.8

Orange Fish

Enemies killed by units with Rage drop 3× gold.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Orange Fish when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

The gold multiplier is 3 × equipped copies: 3× with one, 6× with two, 9× with three.

Crane

When an allied Fighter dies, the nearest allied Spellcaster is healed for 25% of the Fighter's max HP, and the killer is afflicted with Rupture.

Rare

Details

Ram

Whenever an allied Fighter dies, 25% of its attack damage is transferred to the nearest allied unit.

Rare

Details
Base cooldown
No timed cooldown

How to get it

Choose Ram when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

Related records

Silver Idol

Whenever an allied Spellcaster kills an enemy, the corpse of a random dead allied Fighter explodes, dealing damage equal to the exploding unit's max HP within a 100-unit radius.

Rare

Details

Ancient Idol

Whenever an allied Spellcaster dies, a dead allied Fighter is revived with 20% HP.

Epic

Details

Amethyst Idol

Activating 3 separate Totems within 2 seconds heals all allied units for 10% of their Max HP and applies Rupture to enemies within 160 units. Cooldown: 5 seconds.

Epic

Details
Base cooldown
5 seconds
Base radius
160

How to get it

Choose Amethyst Idol when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately. Healing stops at maximum HP. Its trigger cooldown is shared across copies.

How it works

  • Three separate Totems must activate within the two-second window. Repeated activations of one Totem do not satisfy this requirement.
  • Rupture is applied around allied units even when those allies are at full health.

Changes in v1.0.8

Cobalt Drake

When a Juggernaut explodes, it upgrades the nearest living Juggernaut within 140 units. The upgraded Juggernaut deals 50% extra damage. Each Juggernaut can only be upgraded once per battle.

Epic

Details
Base cooldown
No timed cooldown
Base radius
140

How to get it

Choose Cobalt Drake when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each equipped copy triggers this effect separately.

Jade Wolf

While at least one Fighter, Spellcaster, Creature, and Machine of War are alive, all allied units gain 5% Damage and 5% Max HP.

Epic

Details

Obsidian Fox

When a visible assassin is hit, it has a 20% chance to immediately become hidden. Cooldown: 5 seconds.

Common

Details
Base cooldown
5 seconds

How to get it

Choose Obsidian Fox when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each copy rolls its 20% chance when the trigger is available. The five-second trigger cooldown is shared; extra copies do not create separate cooldowns.

How it works

  • The Assassin must be visible for this trigger. First Blood applies to its first attack after being hidden by Obsidian Fox.

Changes in v1.0.8

Bloodstone Snake

When a Fighter attacks a Paladin-protected target, the Fighter has a 10% chance to turn the protection into Rupture.

Epic

Details
Base cooldown
No timed cooldown

How to get it

Choose Bloodstone Snake when it appears in a Portal card draw. It has no additional class unlock requirement.

Duplicate totems

Each copy rolls a 10% chance. With two copies the chance of at least one success is 19%; with three it is 27.1%.

Related records

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