Rage
Mechanics
Rage increases a unit’s attack and movement speed.
How it works
- The stack cap starts at three. Each rank of Rage Stacking adds three, up to a cap of 15.
- Attack and movement speed bonuses have diminishing returns as stacks increase.
- Rage lasts for the battle. It does not heal by default; unit-specific upgrades can add healing.
- Vampiric Claws heals when Rage triggers. Healing a unit already at full health does not weaken later heals.
Base speed bonus by stack count
| Rage stacks | Attack and movement speed bonus |
|---|---|
| 1 | +175% |
| 2 | +277.37% |
| 3 | +350% |
| 6 | +491.29% |
| 9 | +581.34% |
| 12 | +647.58% |
| 15 | +700% |
Bonuses before unit-specific Rage upgrades.