Accursed Elf

Accursed Elf

Vendors

Available upgrades

UpgradeEffect
+1 Card Reroll+1 card reroll count per rank.
+10% Player Spell DurationThe in-game title says spell duration; its current effect applies to spell damage.
+15% Coin Collector Pickup Radius During Warpath+15% demonic exactor pickup range per rank.
+20% Gold Bird Spawn FrequencyRaises the Gold Bird spawn chance from 5% to 25% per level. Birds can also appear on boss levels and after cleared Warpath waves.
10% Reduced Orc Warrior Damage Taken-10% damage taken multiplier for Orc Warrior per rank.
Amber Axe+5% attack speed for Orc Warrior, Assassin, Warg Raider per rank.
Amber Dagger+5% attack speed for Assassin per rank.
Amber Elixir+5% attack speed for Witch Doctor per rank.
Amber Knot+5% attack speed for Catapult per rank.
Amber Meteor+10% player fireball attack speed per rank.
Amber Singularity+1 percentage point rare chance per card draw per rank.
Amber Spider+10% inferno fire rate per rank.
Amber Staff+5% attack speed for Shaman per rank.
Blighted Galaxy+10% blight gain multiplier per rank.
Blighted Lotus+20% blight gain multiplier per rank.
Blighted Might+10% damage for Allied units per rank.
Blighted Resilience+10% health for Allied units per rank.
Clockwork Crystal+10% spell regeneration speed per rank.
Clockwork Tree+0.05 totem cooldown efficiency for Allied units per rank.
Crimson Axe+10% damage for Orc Warrior, Assassin, Warg Raider per rank.
Crimson Dagger+10% damage for Assassin per rank.
Crimson Elixir+10% damage for Witch Doctor; +10% goo heal per tick for Witch Doctor per rank.
Crimson Fang+10% damage for Allied Creature units per rank.
Crimson Flame+10% damage for Allied Machine of War units per rank.
Crimson Knot+10% damage for Catapult per rank.
Crimson Meteor+10% player fireball damage per rank.
Crimson Rune+10% damage for Allied Spellcaster units per rank.
Crimson Scythar+10% damage for Allied Fighter units per rank.
Crimson Staff+10% damage for Shaman per rank.
Deal Master-10% upgrade cost per rank.
Deployment RitualNewly trained units and totems teleport directly to the Portal Plateau. They join the warband if there is enough capacity; otherwise, they teleport outside it.
Dusky Dagger+10 percentage points critical chance for Assassin per rank.
Dusky Meteor+15% player fireball damage per rank.
Dusky Nebula+10 percentage points critical chance for Allied units per rank.
Ethereal Blighted Galaxy+25% blight gain multiplier per rank.
Ethereal Crimson Meteor+25% player fireball damage per rank.
Ethereal Fateful Galaxy+0.15 card draw cost efficiency per rank.
Ethereal Golden Box+50% gold gain per rank.
Ethereal Golden Goblet+50% gold gain per rank.
Ethereal Golden Spearhead+1× critical gold drop multiplier per rank.
Ethereal Jade Nebula+25% health for Allied units per rank.
Ethereal Turquoise Galaxy+20% offensive upgrades enhanced; +20% defensive upgrades enhanced per rank.
Exalted Fateful Galaxy+0.25 card draw cost efficiency per rank.
Exalted Turquoise Galaxy+50% offensive upgrades enhanced; +50% defensive upgrades enhanced per rank.
Fateful Galaxy+0.05 card draw cost efficiency per rank.
Fireball Bounce+1 fireball bounce per rank.
Fireball Pierce+1 fireball pierce per rank.
Fortunate Soul+10% gold gain per rank.
GoldcallerAdds a chance for enemies to drop five times their normal Gold. Blight upgrades can increase that multiplier.
Golden Box+10% gold gain per rank.
Golden Chest+10% gold gain per rank.
Golden Coin+10% gold drop amount min for Enemy units; +10% gold drop amount max for Enemy units per rank.
Golden Goblet+25% gold gain per rank.
Golden Skull+50 bonus gold on kill for Assassin per rank.
Golden Spearhead+0.25× critical gold drop multiplier per rank.
Golden Wing+20% gold gain per rank.
Hasty Bag+15% demonic exactor movement speed per rank.
Hasty Banner+10% battle movement speed for Allied units per rank.
Holy Elixir+20% health for Witch Doctor; +20% damage for Witch Doctor; +20% goo heal per tick for Witch Doctor per rank. 1 more effect on the record.
Holy Knot+10% health for Catapult; +20% damage for Catapult; +10% attack range for Catapult per rank.
Holy Rune+20% damage for Allied Spellcaster units; +10% attack range for Allied Spellcaster units per rank.
Holy Staff+20% health for Shaman; +20% damage for Shaman; +1 projectile chain count for Shaman per rank.
Indigo Singularity+1 percentage point epic chance per card draw per rank.
Jackpot+5 percentage points double chest chance per rank.
Jade Axe+10% health for Orc Warrior, Assassin, Warg Raider per rank.
Jade Dagger+10% health for Assassin per rank.
Jade Elixir+10% health for Witch Doctor per rank.
Jade Fang+10% health for Allied Creature units per rank.
Jade Flame+10% health for Allied Machine of War units per rank.
Jade Knot+10% health for Catapult per rank.
Jade Nebula+20% health for Allied units per rank.
Jade Rune+10% health for Allied Spellcaster units per rank.
Jade Scythar+10% health for Allied Fighter units per rank.
Jade Staff+10% health for Shaman per rank.
Kill-Driven Draw Discount+0.1 card draw cost efficiency per rank.
Lucky Pull+1 draw card count per rank.
OversurgeRight-click to cycle between Hold, Aim Toggle and Locked Toggle. Hold fires while the input is held. Click once to start a Toggle mode and again to stop. Aim Toggle follows the cursor; Locked Toggle fires at a fixed screen position.
Rage StackingRaises the maximum number of Rage stacks with diminishing returns.
Scarlet Dagger+10% critical damage multiplier for Assassin per rank.
Scarlet Nebula+10% critical damage multiplier for Allied units per rank.
Second Chieftain Perk+10% offensive upgrades enhanced; +10% defensive upgrades enhanced per rank.
Turquoise Galaxy+10% offensive upgrades enhanced; +10% defensive upgrades enhanced per rank.
Twilight Elixir+5% splash radius for Witch Doctor per rank.
Twilight Knot+5% splash radius for Catapult per rank.
Twilight Staff+5% attack range for Shaman per rank.
Twilight Tree+5% totem radius and range for Allied units per rank.
Unlock TrialsUnlocks Trials at the Shamanic Hut.
Unlock Unit/Totem/Enchantment RaritiesUnlocks the next rarity for unit, totem and enchantment cards.
War DrumsAllied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it.
WarpathWinning a battle without losing any allies sets your troops on a Warpath if Level Auto-Progress is enabled. While on a Warpath, enemies from new levels arrive in waves while your surviving units stay in combat. When all your units die, the Warpath ends, and you receive a mini-chest for each level cleared during it. Right-click the button to toggle it on or off.
Wayback ElixirReduces card reroll cost from 25% to 10% of the normal card draw cost.

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