
Accursed Elf
Vendors
Available upgrades
| Upgrade | Effect |
|---|---|
| +1 card reroll count per rank. | |
| The in-game title says spell duration; its current effect applies to spell damage. | |
| +15% demonic exactor pickup range per rank. | |
| Raises the Gold Bird spawn chance from 5% to 25% per level. Birds can also appear on boss levels and after cleared Warpath waves. | |
| -10% damage taken multiplier for Orc Warrior per rank. | |
| +5% attack speed for Orc Warrior, Assassin, Warg Raider per rank. | |
| +5% attack speed for Assassin per rank. | |
| +5% attack speed for Witch Doctor per rank. | |
| +5% attack speed for Catapult per rank. | |
| +10% player fireball attack speed per rank. | |
| +1 percentage point rare chance per card draw per rank. | |
| +10% inferno fire rate per rank. | |
| +5% attack speed for Shaman per rank. | |
| +10% blight gain multiplier per rank. | |
| +20% blight gain multiplier per rank. | |
| +10% damage for Allied units per rank. | |
| +10% health for Allied units per rank. | |
| +10% spell regeneration speed per rank. | |
| +0.05 totem cooldown efficiency for Allied units per rank. | |
| +10% damage for Orc Warrior, Assassin, Warg Raider per rank. | |
| +10% damage for Assassin per rank. | |
| +10% damage for Witch Doctor; +10% goo heal per tick for Witch Doctor per rank. | |
| +10% damage for Allied Creature units per rank. | |
| +10% damage for Allied Machine of War units per rank. | |
| +10% damage for Catapult per rank. | |
| +10% player fireball damage per rank. | |
| +10% damage for Allied Spellcaster units per rank. | |
| +10% damage for Allied Fighter units per rank. | |
| +10% damage for Shaman per rank. | |
| -10% upgrade cost per rank. | |
| Newly trained units and totems teleport directly to the Portal Plateau. They join the warband if there is enough capacity; otherwise, they teleport outside it. | |
| +10 percentage points critical chance for Assassin per rank. | |
| +15% player fireball damage per rank. | |
| +10 percentage points critical chance for Allied units per rank. | |
| +25% blight gain multiplier per rank. | |
| +25% player fireball damage per rank. | |
| +0.15 card draw cost efficiency per rank. | |
| +50% gold gain per rank. | |
| +50% gold gain per rank. | |
| +1× critical gold drop multiplier per rank. | |
| +25% health for Allied units per rank. | |
| +20% offensive upgrades enhanced; +20% defensive upgrades enhanced per rank. | |
| +0.25 card draw cost efficiency per rank. | |
| +50% offensive upgrades enhanced; +50% defensive upgrades enhanced per rank. | |
| +0.05 card draw cost efficiency per rank. | |
| +1 fireball bounce per rank. | |
| +1 fireball pierce per rank. | |
| +10% gold gain per rank. | |
| Adds a chance for enemies to drop five times their normal Gold. Blight upgrades can increase that multiplier. | |
| +10% gold gain per rank. | |
| +10% gold gain per rank. | |
| +10% gold drop amount min for Enemy units; +10% gold drop amount max for Enemy units per rank. | |
| +25% gold gain per rank. | |
| +50 bonus gold on kill for Assassin per rank. | |
| +0.25× critical gold drop multiplier per rank. | |
| +20% gold gain per rank. | |
| +15% demonic exactor movement speed per rank. | |
| +10% battle movement speed for Allied units per rank. | |
| +20% health for Witch Doctor; +20% damage for Witch Doctor; +20% goo heal per tick for Witch Doctor per rank. 1 more effect on the record. | |
| +10% health for Catapult; +20% damage for Catapult; +10% attack range for Catapult per rank. | |
| +20% damage for Allied Spellcaster units; +10% attack range for Allied Spellcaster units per rank. | |
| +20% health for Shaman; +20% damage for Shaman; +1 projectile chain count for Shaman per rank. | |
| +1 percentage point epic chance per card draw per rank. | |
| +5 percentage points double chest chance per rank. | |
| +10% health for Orc Warrior, Assassin, Warg Raider per rank. | |
| +10% health for Assassin per rank. | |
| +10% health for Witch Doctor per rank. | |
| +10% health for Allied Creature units per rank. | |
| +10% health for Allied Machine of War units per rank. | |
| +10% health for Catapult per rank. | |
| +20% health for Allied units per rank. | |
| +10% health for Allied Spellcaster units per rank. | |
| +10% health for Allied Fighter units per rank. | |
| +10% health for Shaman per rank. | |
| +0.1 card draw cost efficiency per rank. | |
| +1 draw card count per rank. | |
| Right-click to cycle between Hold, Aim Toggle and Locked Toggle. Hold fires while the input is held. Click once to start a Toggle mode and again to stop. Aim Toggle follows the cursor; Locked Toggle fires at a fixed screen position. | |
| Raises the maximum number of Rage stacks with diminishing returns. | |
| +10% critical damage multiplier for Assassin per rank. | |
| +10% critical damage multiplier for Allied units per rank. | |
| +10% offensive upgrades enhanced; +10% defensive upgrades enhanced per rank. | |
| +10% offensive upgrades enhanced; +10% defensive upgrades enhanced per rank. | |
| +5% splash radius for Witch Doctor per rank. | |
| +5% splash radius for Catapult per rank. | |
| +5% attack range for Shaman per rank. | |
| +5% totem radius and range for Allied units per rank. | |
| Unlocks Trials at the Shamanic Hut. | |
| Unlocks the next rarity for unit, totem and enchantment cards. | |
| Allied units more than two screen widths behind the leftmost enemy teleport forward to one screen width behind it. | |
| Winning a battle without losing any allies sets your troops on a Warpath if Level Auto-Progress is enabled. While on a Warpath, enemies from new levels arrive in waves while your surviving units stay in combat. When all your units die, the Warpath ends, and you receive a mini-chest for each level cleared during it. Right-click the button to toggle it on or off. | |
| Reduces card reroll cost from 25% to 10% of the normal card draw cost. |
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